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Dungeon of Commodore

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Devlog

  • He's Back, Kicking Bottom
    January 31, 2022 by Chris Garrett#c64, #vic20, #commodorepet, #trse
    One of the challenges with a game like this is I need to juggle all the logistics of [life stuff] and all the stuff that goes into a game with game assets, levels and maps, etc. With PETFrog it was fo... Continue reading
  • Character sets (Atari 800 and BBC Micro/Master/Electron)
    June 15, 2021 by Chris Garrett
    It's still surprising how often NOT standard ASCII is ;) In other words, I have the first tentative versions of Dungeon of Commodore for Atari and BBC/Master/Electron. While Electron feels slow due to... Continue reading
  • Vic 20 and Apple II
    June 15, 2021 by Chris Garrett
    1
    While building my TXT unit for Turbo Rascal, I had already done the heavy lifting for getting this game close to being cross-platform, but there are still things that I need to take care of to get it... Continue reading
  • Now with multiple rooms
    June 15, 2021 by Chris Garrett
    1
    Thanks to the magic of CharPad the adventure continues over multiple screens :) ( I just have to make your character appear in the correct place and remember which doors have been opened so you don't... Continue reading
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